Clue: At the start of the game, leave the pavilion to dismiss a nightwatchman?
We have 1 possible answer for the clue At the start of the game, leave the pavilion to dismiss a nightwatchman? which appears 1 time in our database.
- Dry out
- Dry up
- Become depleted
- Have a shortage
- Need renewing
- Become exhausted
- Expire, as a subscription
- In defeat, a French one can no longer bat along
- A French one in defeat has lost his wicket
- Perhaps not increase in time on the field
- One way to get out
- Need restocking
- Dismissed while attempting to sprint between the wickets
- Cricketing dismissal — become exhausted (3-3;3,3)