Answer: GAMESMANSHIP
The answer GAMESMANSHIP has 14 possible clues. See the results below.
Possible Clues:
- Misshapen ground next to school that's unsuitable for sporting events
- Competitive guile
- At the start of 12 across, staff on despatch involved in psychological tricks
- Play dirty at the start of 12 across with worker on despatch
- Potter’s art master's boring wonky Ming shapes
- On bridge, perhaps skipper's beginning to crew vessel, cheating a bit
- Play dirty at the start of 12 across with worker on dispatch
- Art of winning by various ploys and tactics
- One that cometh about me with vessel stretching the rules to the limit
- Art of defeating opponents through psychology